Cofit

”How might we motivate and persuade people to start workout and stay with it?”

Persuasive design to help people keep on track with their workout plan

Cofit

INTRODUCTION

We often envy those people who have a perfect body shape and think that I wanted to be like them someday. Then we start doing workout and even make a plan. However, how many of us stick with the plan and successfully build our ideal body shape eventually?

Therefore, the purpose of this project is to design a product that can motivate and persuade individuals to form workout habits. I initiated this project to explore and understand factors that may persuade people to do workout consistently.

 

ROLE

Product Designer


DURATION

7 Weeks

PROCESS OVERVIEW

This project is Theory Driven. I adopted methods proposed by BJ Fogg, a giant of persuasive design and the author of Tiny Habit. As illustrated below, I explore solutions that may motivate people to form a workout habit. These solutions were then incorporated in my design.

workout process.png

 or scroll down to take a look the process

APPLYING BJ FOGG’S THEORY

Influence Analysis

Purpose - Map out appropriate methods that could persuade people to achieve different targeted changes.

Following the desktop research and 5 interviews with people who failed to continue workouts, I use BJ Fogg’s Influence Analysis to list out what’s preventing people from doing workouts and map out methods that could persuade people to achieve targeted changes.

Influence Analysis v3.png

Methods:

Reduction - Using computing technology to reduce complex behavior to simpler tasks increases the benefit ratio of the behavior and influences users to perform the behavior.

Tunneling - Using computing technology to guide users through a process or experience provides opportunities to persuade along the way.

Tailoring - Information provided by computing technology will be more persuasive if it is tailored to the individual’s needs, interests, personality, usage context, or other factors relevant to the individual.

Suggestion - A computing technology will have a greater persuasive power if it offers suggestions at opportune moments.

Self-monitoring - Applying computing technology to eliminate the tedium of tracking performance or status helps people to achieve predetermined goals or outcomes.

Surveillance - Applying computing technology to observe a person’s behavior increases the likelihood of achieving a desired outcome.

Conditioning - Computing technology can use positive reinforcement to shape complex behaviors or transform existing behaviors into habits.

 
 

B=MAP

Purpose - Identify prompts that increase motivation or ability to do workouts.

bmap v2.png
BMAP - Spark (low M, high A)

BMAP - Spark (low M, high A)

Focusing on finding opportunities to improve motivation, I developed three corresponding solutions as sparks to help motivate :

- Use reward/ punishment system to motivate people (Sensation)

- Enhance users’ social connection with other people (Belonging)

- Visualize efforts to record process (Anticipation)

 

Outcome/ Changes Design Matrix

Purpose - Evaluate user’s process of comply change, behavior change and attitude change.

OC MATRIX v2.png

Design Opportunities

 
op1.png
op3.png
op2.png
op4.png
 

DESIGN

Hi-Fi Prototype

I applied the results generated with BJ Fogg’s theory on my design.

  1. Co-Workout

  2. Community

  3. Progress Data Visualization

  4. Reward/ punishment system

Semester 3 - workout Prototype.jpeg

Usability & Concept Test

The main purpose of this test is to verify whether the app successfully helps increase workout motivation. I conducted a usability & concept test with 10 target audiences.

Usability test v2.png

 WHAT I HAVE LEARNED

After doing the usability & concept test, I realized the challenging problem with the co-workout concept is “how to make people feel it is OK to meet new friends on a workout app“. Currently, users would only find existing friends to be their partners.

In conclusion, the usability & concept test proved that the design opportunities generated with BJ Fogg’s theory can have some impact on providing users with motivation.

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